Experimenting with Removing Water
Some feedback that we got about our initial demo, was that fetching water and returning it to extractors was kinda boring. It lead to a lot of time spent moving from A to B and back again, which didn't feel rewarding.
We're experimenting with a new idea with the same core gameplay. Instead of fetching water for extractors, the trailers are now the extractors. They can be deployed at a "Raw Spectra" location, and once they have filled up, the can be returned to the single, central "refiner" to have their contents refined into Spectra.
This new gameplay loop isn't fully fleshed out yet, but we think having the trailers be dynamic locations to defend is much more interesting, let us know what you think!
Bug Fixes
* Fixed the shop menus to correctly scale with screen size, this makes the game playable without clicking the blue "fullscreen" button on itch
Files
Sunset Exodus
Truck? Check! Guns? Check! Mayhem? Double check! Rev into chaos!
Status | In development |
Author | coldsnapstudios |
Genre | Action |
Tags | Fast-Paced, horde-survivor, Indie, Roguelite, Unity, Vehicles |
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